Category:Automatically assessed computer graphics articles
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This category contains computer graphics articles that have been automatically assessed. Editors should confirm or amend the assessment made by the bot and then remove the
|auto=??? parameter.| Automatic assessment |
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Pages in category "Automatically assessed computer graphics articles"
The following 193 pages are in this category, out of 193 total. This list may not reflect recent changes.
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- Talk:Alex St. John
- Talk:David Kirk (scientist)
- Talk:Digital Scrapbook Artist
- Talk:Drawn File
- Talk:Dynamic Photo HDR
- Talk:Fillrate
- Talk:Flat-field correction
- Talk:Flexible Display Interface
- Talk:Fotografix
- Talk:Fragment processing
- Talk:Free boundary condition
- Talk:Free-form select
- Talk:Freestyle (software)
- Talk:FXG
- Talk:Fxguide
- Talk:GimPhoto
- Talk:Glyph (data visualization)
- Talk:GPU switching
- Talk:Gradient noise
- Talk:Graphical Modeling Framework
- Talk:GraphicConverter
- Talk:GraphiCon
- Talk:Graphics Environment for Multimedia
- Talk:Graphics suite
- Talk:GThumb
- Talk:High-performance addressing
- Talk:HiJaak
- Talk:Himetric
- Talk:HotSauce
- Talk:Hqx (algorithm)
- Talk:Human Race Machine
- Talk:I-spline
- Talk:IBM 740
- Talk:IcoFX
- Talk:IconBuilder
- Talk:Image and Scanner Interface Specification
- Talk:Image conversion
- Talk:Image embossing
- Talk:Image formation
- Talk:Image gradient
- Talk:Image plane
- Talk:Image viewer
- Talk:Image-based flow visualization
- Talk:Interactive Digital Photomontage
- Talk:Interpolation (computer graphics)
- Talk:Intrapixel and Interpixel processing
- Talk:J2K-Codec
- Talk:JasPer
- Talk:Java Advanced Imaging
- Talk:JBIG
- Talk:Junaio
- Talk:Kakadu (software)
- Talk:Kochanek–Bartels spline
- Talk:KolourPaint
- Talk:Lagrangian–Eulerian advection
- Talk:Lathe (graphics)
- Talk:Lib Sh
- Talk:Libart
- Talk:Libpng
- Talk:Little CMS
- Talk:Loft (3D)
- Talk:M-spline
- Talk:MacPerspective
- Talk:Magick Image File Format
- Talk:Marker-and-cell method
- Talk:Mesh parameterization
- Talk:Metaballs
- Talk:Micro-DVI
- Talk:Microangelo Toolset
- Talk:Micropolygon
- Talk:Microsoft Digital Image
- Talk:Microsoft GIF Animator
- Talk:Microsoft Photo Editor
- Talk:Mini-VGA
- Talk:MIT-SHM
- Talk:Mixed raster content
- Talk:Morphological gradient
- Talk:Multiple Render Targets
- Talk:Nearest-neighbor interpolation
- Talk:NeoPaint
- Talk:Newell's algorithm
- Talk:Non-local means
- Talk:NURMS
- Talk:OpenCTM
- Talk:OpenGL Architecture Review Board
- Talk:OpenJPEG
- Talk:Packed pixel
- Talk:Panorama (typesetting software)
- Talk:Parallax mapping
- Talk:Parallax occlusion mapping
- Talk:Parametric animation
- Talk:ParticleIllusion
- Talk:Perfect spline
- Talk:Photo slideshow software
- Talk:Photo-consistency
- Talk:PICT
- Talk:Picture Prowler
- Talk:Piranesi (software)
- Talk:Pixar RenderMan
- Talk:Pixia
- Talk:PLplot
- Talk:PNGOUT
- Talk:Pocket Paint
- Talk:Polynomial texture mapping
- Talk:Portal rendering
- Talk:Pose space deformation
- Talk:Precomputed Radiance Transfer
- Talk:Preprocessor (CAE)
- Talk:PressWise
- Talk:Pseudo-transparency
- Talk:PTGui
- Talk:PVRTC
- Talk:Python Imaging Library
- Talk:Rawstudio
- Talk:Ray Dream Studio
- Talk:Reactor (software)
- Talk:Relief mapping (computer graphics)
- Talk:Render output unit
- Talk:RenderMan Shading Language
- Talk:Reverse video
- Talk:RivaTuner
- Talk:ROAM
- Talk:RT.X100
- Talk:Schlick's approximation
- Talk:Scilab Image Processing
- Talk:Shader lamps
- Talk:Shotty (software)
- Talk:Silo (software)
- Talk:Simplex noise
- Talk:Skencil
- Talk:Skin friction line
- Talk:Snap (computer graphics)
- Talk:Specularity
- Talk:Sphere mapping
- Talk:Spherical harmonic lighting
- Talk:Sprite multiplexing
- Talk:Stanford bunny
- Talk:Stanford dragon
- Talk:Streamlet (scientific visualization)
- Talk:Streamsurface
- Talk:Super LCD
- Talk:Sutherland–Hodgman algorithm
- Talk:Swap chain
- Talk:Symposium on Geometry Processing
- Talk:Talking tactile tablet
- Talk:Tensor glyph
- Talk:Texture advection
- Talk:Texture atlas
- Talk:Texture compression
- Talk:Texture splatting
- Talk:The Advanced Visualizer
- Talk:Tkhtml
- Talk:Top-hat transform
- Talk:Triad (monitors)
- Talk:Triangle fan
- Talk:Triangle mesh
- Talk:TurboSilver
- Talk:TXGA
- Talk:Ulead PhotoImpact
- Talk:Ultra Fractal
- Talk:Unbiased rendering
- Talk:UNISURF
- Talk:UV mapping
- Talk:UVW mapping
- Talk:Value noise
- Talk:Variable frame rate
- Talk:Vatti clipping algorithm
- Talk:Vector path
- Talk:Vertex normal
- Talk:VESA Digital Flat Panel
- Talk:Video Shader
- Talk:Video4Linux
- Talk:View synthesis
- Talk:Viewing frustum
- Talk:Virtual Human Markup Language
- Talk:Virtual replay
- Talk:Visual artifact
- Talk:VisualFlow
- Talk:Vortex core line
- Talk:VT180
- Talk:Wavelet noise
- Talk:Weave (digital printing)
- Talk:Web3D Consortium
- Talk:Weiler–Atherton clipping algorithm
- Talk:WinImages
- Talk:Worley noise
- Talk:X Athena Widgets
- Talk:XFixes
- Talk:Xilp (Unix software)
- Talk:Xsun
- Talk:Xzgv
- Talk:Zgv
- Talk:ZoomText