Draft:Godbreakers
| Godbreakers | |
|---|---|
| Developer | To The Sky |
| Publisher | Thunderful Publishing |
| Producer | Jugo Mirkovic |
| Designer | Reza Hedayati |
| Engine | Unreal Engine 5 |
| Release |
|
| Genres | Action roguelite, Hack and slash |
| Modes | Single-player, Multiplayer |
Godbreakers is an action roguelite, hack-and-slash video game released on October 23, 2025, for PC and PlayStation 5, developed by the Swedish studio To The Sky and published by Thunderful Publishing.[1] It features fast-paced, co-operative combat where players can absorb enemy abilities to use against them.[2]
Gameplay
[edit]Godbreakers is a third-person action game playable in single-player or online cooperative multiplayer for up to four players. The core gameplay loop involves runs through six distinct, procedurally generated biomes, fighting various enemies and multi-phase bosses.
A primary mechanic is the "Godbreak" system: players can weaken a powerful enemy or boss, absorb their unique ability, and unleash a powerful, one-time-use attack. When a player is inside an enemy performing a 'Godbreak' animation, they become invincible for a short period, offering a strategic moment of safety during intense fights. The combat system emphasizes speed and precision, allowing players to cancel any action or attack animation mid-swing with a dash, enabling fluid movement and strategic play.
Players choose from various character "Archetypes" which feature different weapons and playstyles. Progression is a mix of temporary in-run upgrades ("Essences," "gear") and permanent unlocks found in a central hub area after each run, such as new abilities, cosmetics, and character archetypes. The game also features optional difficulty modifiers called "Tangles" that can be applied to runs for greater rewards.
Plot
[edit]In a future where humanity created an artificial intelligence known as the Monad to improve the world, the AI instead eradicated its creators in its quest for perfection. The Monad now travels the universe, consuming planets, and the sun is its next target. A celestial collective known as the Coven resurrects the last human "patterns" and creates new bodies for them. Players take on the role of these "Godbreakers," humanity's last hope to destroy the Monad. Players act as 'vessels of humanity' brought back by a mysterious celestial collective called 'The Coven' to fight the AI 'Monad
The story is not linear but discovered through environmental storytelling and collectibles as players explore the 'Monad's warped creations, built from ruins of devoured worlds
Development
[edit]The Swedish game studio, To The Sky was founded in 2021 by a group of couleges.
Godbreakers was developed by To The Sky, a Swedish studio founded in 2021 by industry veterans, including former developers from Electronic Arts (EA)[3][4]. It is the studio's debut title.
In the first official dev blog, published in August 2025, Design Director Reza detailed the game's origins and addressed community feedback from the initial demo.
Development began with a small team of six developers and was detailed in a series of developer blogs and deep-dive videos. A brand-new demo was released for the Steam Next Fest in October 2025, which garnered significant player feedback that the developers addressed.
The developers aimed for a game that was "immediately fun to pick up" but offered strategic depth.[5] Key design choices included the fluid, responsive combat system and the central "Godbreak" mechanic. An interesting fact from early development is that the original concept for the power absorption involved physically cutting off and grafting enemy limbs onto the player character, an idea that was eventually changed to the current power-stealing system.
The game was built to run at a stable 60 frames per second on all platforms, and the developers specifically ensured it was well-optimized for the portable Steam Deck. The PC version of the game has minimum system requirements of an Nvidia GeForce GTX 1060 graphics card and recommends an RTX 3060 for the best experience.
Release
[edit]Godbreakers was announced in July 2025 and an updated demo was released during Steam Next Fest in October 2025. The game was officially released on October 23, 2025, for PC via Steam and the Epic Games Store, and on PlayStation 5.
Shortly after launch, the developers announced a roadmap for future free content updates, including new cosmetics, modifiers, and a major 2.0 patch in December 2025 that will add a new character archetype
The developers released a free Halloween-themed DLC and a first major update shortly after launch on October 30, 2025.
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 74/100 (PS5)[6] |
| OpenCritic | 74/100[7] |
| Publication | Score |
|---|---|
| Digital Chumps | 7.5/10[8] |
| DualShockers | 8/10[9] |
| GamingTrend | 6.5/10[10] |
| Loot Level Chill | 7.5/10[11] |
| PSX Brasil | 7.5/10[12] |
| SavePoint Gaming | 8/10[13] |
| Steam Deck HQ | 8.5/10[14] |
| Video Chums | 7.7/10[15] |
| Publication | Award |
|---|---|
| Video Chums | Action Game of the Month (October 2025)[16] |
Godbreakers received "mixed or average" reviews on the PlayStation 5, according to the review aggregator Metacritic, while the PC version garnered "mostly positive" user reviews on Steam. Reviewers generally praised the game's core combat mechanics and boss design, but some felt the overall content was repetitive.
Reviewers praised the game's fast, fluid combat and the ability to cancel actions with a dash, which made the gameplay feel responsive and satisfying. The "Godbreak" power-stealing mechanic was described as a clever hook that adds depth and encourages experimentation with different builds. The game's vibrant, colorful visuals and excellent boss fight music also received positive mentions. The co-op experience was highlighted as where the game truly shines, elevating the chaotic fun to an "insane" level.
Common criticisms included a lack of content or variation in areas and enemies, which could make the game feel repetitive after a while. Some found the permanent progression upgrades to be uninteresting, and a few reviewers noted a lack of balance or occasional pacing issues with certain "spongy" bosses. Solo play was noted as being fine, but not as engaging as the intended co-op experience.
References
[edit]- ^ Romano, Sal (2025-09-30). "GODBREAKERS launches October 23". Gematsu. Retrieved 2025-11-04.
- ^ Stewart, Marcus (2025-10-23). "Steal Your Enemy's Powers In Godbreakers, A New Co-Op Action Game Coming This Year". Game Informer. Retrieved 2025-11-06.
- ^ Mamun, Mohammed Al (2021-08-20). "Thunderful Group Acquires Swedish Developer To The Sky". Retrieved 2025-11-06.
- ^ "2021-08-10 Thunderful Group acquires To The Sky and Tussilago". Thunderful Group AB. Retrieved 2025-11-06.
- ^ Discuss, TheLostSwede (2025-09-30). "Godbreakers Coming to PC & PlayStation 5 on October 23rd". TechPowerUp. Retrieved 2025-11-07.
- ^ "Godbreakers Reviews". Metacritic. 2025-10-23. Retrieved 2025-11-07.
- ^ "Godbreakers Reviews". OpenCritic. 2025-10-23. Retrieved 2025-11-07.
{{cite web}}:|first1=missing|last1=(help);|first2=missing|last2=(help) - ^ Sheene, Ben (2025-10-22). "Godbreakers Review". digitalchumps. Retrieved 2025-11-07.
- ^ Krieger, Ethan (2025-10-21). "Godbreakers Review". DualShockers. Retrieved 2025-11-07.
- ^ "What's yours is mine". GamingTrend. 2025-10-22. Retrieved 2025-11-07.
- ^ Fraser, Mick (2025-10-21). "Godbreakers review". Loot Level Chill. Retrieved 2025-11-07.
- ^ Metz, Lucas (2025-11-01). "GODBREAKERS". PSX Brasil (in Portuguese). Retrieved 2025-11-07.
- ^ Su, Jake (2025-11-04). "Godbreakers Review – A Fierce Roguelike That Can't Quite Sustain Its Momentum". SavePoint Gaming. Retrieved 2025-11-07.
- ^ "GODBREAKERS Review + Steam Deck Performance". Steam Deck HQ. 2025-10-21. Retrieved 2025-11-07.
- ^ "GODBREAKERS Review". Video Chums. 2025-10-26. Retrieved 2025-11-07.
- ^ "Indie Game of the Month Awards October 2025". Video Chums. 2025-11-06. Retrieved 2025-11-07.