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Presence: Teleoperators & Virtual Environments

From Wikipedia, the free encyclopedia
Presence: Virtual and Augmented Reality
DisciplineComputer Science, [[Engineering], [Psychology], [Human Factors], []]
LanguageEnglish
Edited byEugene Ch'ng
Publication details
History1992-present
Publisher
MIT Press (United States)
FrequencyBimonthly
0.750 (2016)
Standard abbreviations
ISO 4Presence
Indexing
ISSN1054-7460 (print)
1531-3263 (web)
OCLC no.39084170
Links

PRESENCE: Virtual and Augmented Reality is the longest-established peer-reviewed academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds)[citation needed], PRESENCE: Virtual and Augmented Reality (previously PRESENCE: Teleoperators & Virtual Environments) publishes material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.[citation needed]

PRESENCE was founded in 1992 and is published online and in hard copy by the MIT Press. According to the Journal Citation Reports, the journal has a 2016 impact factor of 0.750.[1]

Editors-In-Chiefs

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  • Eugene Ch'ng (Current)
  • Albert “Skip” Rizzo
  • Roy Ruddle
  • Janet M. Weisenberger
  • Mel Slater
  • Nat Durlach


References

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  1. ^ "Presence-Teleoperators and Virtual Environments". 2016 Journal Citation Reports. Web of Science (Science ed.). Thomson Reuters. 2017.{{cite book}}: CS1 maint: postscript (link)
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